Celsia is a hybrid board game, combining physical and digital elements, that explores inequality in access to education and career opportunities. Set in a dystopian world 3000 years after a devastating war, society is divided between a powerful, educated elite and a poor class denied knowledge.
Players embody six characters from contrasting backgrounds, whose stories intertwine in a non-linear narrative shaped by choices and challenges. Each journey reflects how social status impacts education, ambition, and the future.
Designed for young adults aged 18–23, Celsia offers an immersive experience that encourages reflection on the value of knowledge and the barriers that separate privilege from potential.
Game Design, Board Hybrid Games
2025
Colleagues
Edoardo Bignami, Simone Iasevoli, Andrea Moraschinelli, Matteo Postinghel, Yeni Tatiana Sartori