The project explores the use of new technologies to create a virtual reality exhibition inspired
to glitch art.
The name IDgramma references iPhone’s Face ID technology, which is
used to scan the faces featured in the virtual exhibition.
The team developed the visual
identity, conducted the scans, and integrated them into the digital environment.
To ensure accessibility for those without a VR headset, the exhibition was also designed
as a game, allowing users to simulate the virtual experience directly from a computer.
Exhibition Design
2024
Colleagues
Sonia Cattaneo, Sara Chini, Giovanni Coroneo, Lorenzo Sicignano